In a situation, where arrival rate of the system is larger than its service rate, a steady state cannot be reached regardless of the length of the elapsed time. queue length will increase with time and theoretically it could build up to infinity. Such case is called the explosive state

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## What Is Steady State In Queueing Theory

The steady state of a queuing system is the state where the probability of the number of customers in the system is independent of t. Let P n(t) indicate the probability of having n customers in the system at time t. ... The probabilities are then known as steady state probabilities

## What Is Explosive State In Queuing Theory?

In a situation, where arrival rate of the system is larger than its service rate, a steady state cannot be reached regardless of the length of the elapsed time. queue length will increase with time and theoretically it could build up to infinity. Such case is called the explosive state

## What Is Balking And Reneging?

What is Balking and Reneging? Balking: When an entity arrives and decides not to enter the intended destination. Reneging: After an entity has entered a queue or station, it decides to abort the process and leave. ▶Common in service-oriented applications like banking lines and call centers